A selection of animation work across games, UI, and motion design across multiple titles.

Senior Artist / Art Director
Microsoft Solitaire

  • Directed created assets and art direction for a new Solitaire built to launch alongside Windows 8.

  • Defined user flow across game modes, menus, and settings for a fast, fluid experience.

  • Designed animations for card movement, wins, transitions, and menu interactions.

  • Balanced visual polish with performance, so the game felt instant and responsive on a wide range of hardware.

Senior Designer
Microsoft Slots

  • Designed core game assets, including reels, symbols, backgrounds, and visual effects.

  • Created 3D models for game elements.

  • Created animations for reel spins, wins, transitions.

  • Built the UI system end to end, from buttons and HUD elements to iconography.

  • Designed user flows across game modes, settings, and onboarding.

  • Designed menus and navigation to keep the experience simple and fast to move through.

Solo Designer — Golf Channel

  • Designed and built the entire game solo, from concept through final assets.

  • Designed a 2D top-down layouts for all 18 holes.

  • Designed menus and navigation for the full player experience.

  • Lead 3D Designer — MySims (unreleased MMO)

    • Rendered 3D assets and created shaders and lighting for the game world.

    • Directed animations across characters and environments.

    • Worked with existing asset libraries while creating new assets as needed.

    • Designed buildings and interiors for the game world.

    • Designed mini-games within the larger MMO experience.

3D Texture Artist / Modeler & Mini-Game Designer — UB Funkeys (Mattel)

  • Worked as 3D texture artist and modeler, creating assets for the game environment.

  • Designed mini-games for the UB Funkeys world.