A selection of animation work across games, UI, and motion design across multiple titles.
Senior Artist / Art Director
Microsoft Solitaire
Directed created assets and art direction for a new Solitaire built to launch alongside Windows 8.
Defined user flow across game modes, menus, and settings for a fast, fluid experience.
Designed animations for card movement, wins, transitions, and menu interactions.
Balanced visual polish with performance, so the game felt instant and responsive on a wide range of hardware.
Senior Designer
Microsoft Slots
Designed core game assets, including reels, symbols, backgrounds, and visual effects.
Created 3D models for game elements.
Created animations for reel spins, wins, transitions.
Built the UI system end to end, from buttons and HUD elements to iconography.
Designed user flows across game modes, settings, and onboarding.
Designed menus and navigation to keep the experience simple and fast to move through.
Solo Designer — Golf Channel
Designed and built the entire game solo, from concept through final assets.
Designed a 2D top-down layouts for all 18 holes.
Designed menus and navigation for the full player experience.
Lead 3D Designer — MySims (unreleased MMO)
Rendered 3D assets and created shaders and lighting for the game world.
Directed animations across characters and environments.
Worked with existing asset libraries while creating new assets as needed.
Designed buildings and interiors for the game world.
Designed mini-games within the larger MMO experience.
3D Texture Artist / Modeler & Mini-Game Designer — UB Funkeys (Mattel)
Worked as 3D texture artist and modeler, creating assets for the game environment.
Designed mini-games for the UB Funkeys world.